Speaking of the CPRG classic, AgentOrangeGuy's work in Exult to liberate Ultima VI from its 1990 roots in order to enter the world of 2000's-assisted 1992 technology is coming along swimmingly. I mean look at that: a staircase into a Buccaneer's cave. Netherworlds didn't even exist in Ultima VII, but tweaks by the Exult team make things possible.
And to an audiophile like me, any tweak or release of Ultima's original music files by series fans (which will be made possible thanks to Exult) is music to these ears.
Ultima VI, of course, is the progenitor of the modern CRPG, whose world, interaction engine, and plot hold up well today. It will be thirty years old in 2020.
Anyway, back to the WIP of Buccaneer's cave:
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